Balloon Rush
Arcade balloon-popping game built in C++ with offline gameplay and a focus on interactive movement and gameplay.
I enjoy coding, AI, automation, games, trading systems, and turning ideas into useful projects while learning along the way.
I learn by building, testing, fixing, and improving. I like simple ideas that can grow into useful software.
I’m interested in software, AI, automation, games, trading systems, mathematics, and tools that solve real problems.
I usually prefer practical learning: understand the idea, write the code, see what breaks, and figure out how to make it better.
A selection of projects I've worked on across games, AI, trading systems, web applications, and real-time software.
Arcade balloon-popping game built in C++ with offline gameplay and a focus on interactive movement and gameplay.
Real-time Solana perpetual trading engine integrating market data, trading systems, messaging, and WebSockets.
Phantom dashboard with a real-time TradeFeed designed for monitoring activity and trading information.
AI physics tutor combining a modern web interface with AI-powered explanations and educational assistance.
Temporary imageboard designed around privacy, proof-of-work, and ephemeral content.
Perpetual trading bot using a multi-LLM fallback architecture to experiment with automated trading workflows.
My interests change as I learn, so this is more of a working toolkit than a final list.
Have a question, idea, or project? I’m always interested in building and learning something new.
harebhg@icloud.com